The Moris Country V 4.7 for FS17
Version 4.7
2 neue Bahnhöfe, Paletten Capacity erhört, die meisten auf 8.000, Holz = Bretter und Euro-Paletten 10.000, diverse Performance FIX,
**Spielstand** neues saveGames erstellen und vom alten bitte nur die “vehicles.xml und careerSavegame.xml” übernehmen
Version 4.7
2 new stations, pallet capacity, most of them to 8,000, wood = boards and euro pallets 10,000, various performance FIX,
** Spielstand ** new saveGames and from the old please only the “vehicles.xml and careerSavegame.xml” take over
4.0
Forest uninformed now have the choice to purchase trees or “forsten”
* Please note the information on the map.
Production optimization
—-> it is as always mindes the “tipColMap.grle” to delete and who would like also the “fruit_density.gdm” and “cultivator_density.gdm” “splitShapes.gmss”
It is also the field fruits reset
Version 3.6
Hof kommplet new and changed
2 new products and 2 new fruits in production
Existing productions are rebuilt and adapted.
General fruit registration kommplet new
(The rafting and the mill can now be delivered to production) and be loaded and unloaded at the farm
In the map-extras is a box-trailer, so plums, cherries, meat / sausage, sandwich and waffle must be driven
“The Morisland v2 Version 2.5” finished * more or less *
It should not be a new game stand, but it must not all XML
Files in the memory.
This causes the field plant to be lost, and the “heap” is also lost
SilageSilo’s
What was changed is very much to 1.7
Vehicles in the hall at the cuhstall solten first brought forward to the main house.
In the map “zip” is a small description of the map and production and modd’s
Which are needed
I wish you much fun
MauriceSpencer
(The animals are intended to be released)
My thanks gild the indirect contributing scripts, 3D models have made available
The testers of the HoG
I wish you much fun with my map
People the motives, do not invite nix say, mop does not need a human!
LG
MoriceSpencer
Hints!!