Mining & Construction Economy V 0.2 Map

LS 17 Maps



Mining & Construction Economy V 0.2 Map

Version 0.2
– free water on farm
– water in the mine is no more mineral water (normal water).
– the gold now is represented by a box and we pickup the box and sell the gold.
– more signals with information what product need in the place or extract in the place.
– information fillvolume in a display
– fabrickscript compatible with 1.4.4 game version
– the third railroad is complete
– add some animations (overloading pipe, water on goldmaster).
– concrete factory, goldmaster, asphalt factory, toutvenant factory now use fabrickscript instead UPK.
The problem in mutiplayer continue because the problem is on Universal process kit (UPK). I´m searching for a solution to create autofilltrigger.

If you are farming simulator purist then this map is not for you, because this map has many tasks to do instead of cultivating, harvesting, feeding animals etc.

This map is a modification of Goldcrest Valley.

What is new in this map:
This map has a open sky mine where you can extract stone, limestone, soil, coal and water.
You use the stone crusher for the production of gravel, sand and tailings. You use a limestone crusher for the production of cement. Use tout-venant facilities for production of tout-venant and use asphalt facilities for the production of asphalt.

With the soil you can extract gold at goldmaster, the gold appears in a box and you can sell at the bank next to the store machine.

With the gravel, sand, cement, and tailings you can produce concrete at the concrete factory, and sell the concrete in the village construction area, also you can sell sand, gravel, and boardwoods.
In the sawmill exist a new facilitie for production boardwood.
All animal facilities (cows, sheeps, chickens and pigs) are in main farm.

Exist a third train in the mine to load sand, gravel and tailings and sell at the sell point in the railroad.

Please read this tutorial with calm and attention to avoid unnecessary questions. This map is easy to play if you understand how works all production facilities. You can therefore watch the videos tutorials.

You can find the tutorial in pdf here
http://modsfile.com/ekmubv54stkw/tutorial_Mining_and_Construction_Economy_fs17.pdf.zip.html

This time I don´t release a modpack for this version of the map like I do for fs15 version. Some modders don´t like other modders change their mods, so you have wait until the modders release mods for mining (excavators, dumpers, trucks etc). The vehicles in game are compatible with the map, you can play and use all features with the default vehicles except TAR, for this you need use Kotte Universal Pack 1.0.0.6 LS17.

The map need this mod in the mod folder:
AAA_UniversalProcessKit.zip (17.0.9)

Other mods I recommend:
Kotte Universal Pack 1.0.0.6 LS17
Drive Control

Changelog v0.2

– free water on farm
– water in the mine is no more mineral water (now is normal water).
– the gold now is represented by a box and we pickup the box and sell the gold at the bank.
– more signals with information what product need in the place or extract in the place.
– information fillvolume in a display
– fabrickscript compatible with 1.4.2 game version
– the third railroad is complete
– add some animations (overloading pipe, water on goldmaster).
– concrete factory, goldmaster, asphalt factory, toutvenant factory now use fabrickscript instead UPK.

The problem in mutiplayer continue because the problem is on Universal process kit (UPK). I´m searching for a solution to create autofilltrigger.

Credits:
Model: Giants
Texture: Giants
Script: Giants / marhu / Blacksheep
Idea / Concept: Nonnus
Testing: Nonnus
Other: Giants

FTmodding

Kastor

Alex / fin050808

BlackSheep

Farmer_Andy

Marhu

LsModdingTP/josetp/hugotp/Romino\'s

teammoddingportugal LsPrO/Hektiker

Tropy

Kevink98

Nick98.1

SBorg

And me: Nonnus
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