Mecklenburg Vorpommern v2.2.3.0 LS2017
Hi Guys,
each of you surely knows the map “Project Mecklenburg”? When this map came to download, we got up and played it in multiplayer on our Dedicated server “DtP Farming”. After a few days, we noticed that there were a few mistakes or other beauty tastes on the map. I ran right away and fixed various bugs, problems, and built a few new things on the map. Among other things, the * “Chopped Straw”. Likewise, the cultivator and the fruit_density were scaled. The reason why we did that was the driving lanes which can be reached with the “ProSeed-mod”. The cowshed has now got a new manure plane and now stretches out over the entire stable, which now also needs to be mucked out 🙂 The DirtArea has been moved to the 2nd stall. So now enough written. Here are the changelogs of the changes I’ve made so far.
Changelog
Version 2.2.3
Seasons – ready (SnowMask)
GMKFC installed (manure, manure, lime, fertilizer, compost)
AdBlue – ready
modDesc.xml adjusted
adapted to map01.xml
Traffic light system installed
Dealer storeplaces moved
Kuhhof “Dekosilo” removed (Strohberge addon)
Kuhhof Pasture Fence Gate (inside)
Kuhhof deco cows collisions removed
Lamps grain AG replaced (gutter)
Replace the speed camera on the hedge
Silos Kuhhof and BGA fixed (Collision Mask)
Hofsilo gutter adapted (cover)
Purple baked goods gutter renewed (cover)
Lilac pastry scales added
Purple baked goods truck light now controlled
Nordzucker scale adjusted
Various speed cameras installed
####### HotfixVersion 2.2.2 #########
Roofs on field 4 removed
Prices adjusted for rye and oats
Mucking out in the cowshed now no longer necessary
####### Version 2.2.2 #############
Logos “masons monkeys are stupid” removed / replaced
Animal trade “visit” fixed
Brauhaus “visit” fixed
Knauf smoothed at the unloading trigger at the farm silo
Tail roof for cutting unit carriage placed at the main courtyard
Terrain adaptation at the end of the Plattenweg from the Kuhhof to the beach (large Huppel)
Fixed water storage at the livestock and pig breeding
Entry at the port gas station created
Pig farm new warehouse
Pig farm ride silo away
Schweinehof barn doors Animated
Fermentation residues can now be stored in the slurry storage and removed. Level is even displayed in the overview “sales points”.
Displays (scales) fixed
####### Version 2.2.1 #############
Fixed FPS Drops when looking towards the yard
various buildings under the map
Misplaced traffic splines
Cars drive about 34 km / h
tidying up .i3d paths
Folder structures adapted
faster loading of the map
texturpfade file extensions .jpg changed to .dds
texturpfade file extensions .png changed to .dds
Erroneous attributes deleted
Fixed a buggy ChoppedStraw
Driveway field 19 (meadow) smoothed
Feeding bales from the cows I can not reproduce
####### Version 2.2.0 #############
Diverse grasses are taking off from streets
Fields adapted (deep holes)
TipColision installed on the “Deko-Silo” (Kuhhof)
Added field numbering
New PDA map created
Fields completely provided with tramlines
Partitions installed in the mountain hall on the main courtyard
Field entry adapted
Adaptation of seed production (capacities)
Removal Trigger yard silo
Field 1 enlarged
Various InfoIcons set
####### Version 2.2 pl1 ############
ChoppedStraw installed for ALL types of fruit
scaled cultivator_density
scaled fruit_density
Check triggers at the pet trade (straw / hay)
Cowshed Mist texture adapted (complete stable must now be removed)
Due to the dung texture the “DirtArea” does not work anymore
Kuhweide gate insert (open fence)
Make water storage of pigs functional (water can not be removed)
Main yard place workshop trigger outside (for cutting units etc.)
Kuhhof decoration silos (empty)
Reset the Mashinen in the yard
Court gates exchanged
Storeplaces adjusted
####### Version 2.1 ##############
New silos installed at the BGA and Kuhhof
Libra placed at the BGA
Trees placed at the BGA
THANK YOU
Thanks a lot to Maurermatze for the release / BlackyBPG / Cosmic-HD / Trabi-TT Moding / Patrick EuroGaming / Anton Fuchs / AndiScania TLS Modding / FQC / Marc Modding / Harald Toth / Hirschi’s Agrar & Forstservice / Harald Schärtl.
Likewise, I would like to thank (Mario) my helpers who have supported me so many in multiplayer and sowed together with me the fields and have created the tramlines: thumbup:
So now at the end, if someone still finds some bugs, this can gladly >>> here <<< in our forum report. We will help you as soon as possible;)
PS: If you would like to see the progress of the customization, you are welcome to do so in our ToDo list.