LS 25 Autodrive Course Riverbend Springs by TheRealFalle V2.0.0.0

LS 25 Other



LS 25 Autodrive Course Riverbend Springs by TheRealFalle V2.0.0.0

Autodrive course for the FS 25 standard map “Riverbend Springs”.

– Standard starting farm (field 1) fully connected (farmhouse, grain silo, barn, farm gas station, thresher’s hall, cow pasture); other larger farms that can be purchased are at least rudimentarily connected
– All fields provided with a departure position, approach tested with a large trailer (8RX + largest standard trailer)
– Field edge courses (catch courses) for ALL fields; created with field exits behind the departure position (in the AD options, set “Field exit” to “Nearest”) to avoid traffic jams
– All production facilities and sales points accessible, as well as loading points (if owned); optimized for universal autoload. Note: some sales points are very narrow (playground, wagon builder, etc.), please approach these preferably with small trailers!
– All shopping points connected (vehicle dealer and workshop, 4x lime station, slurry and manure purchase, depot etc.)
– All gas stations
– Note: River ferries are intentionally not connected because they would not work with AD…; it also makes sense to switch off AI traffic
– Selling stones at the cement factory is initially only optimized if you drive directly with the attached standard ELHO stone collector
– Recommended mods: “Train Stop” to avoid problems at railway crossings (-> available in the Modhub), “Universal Autoload” (-> available on Github)
– I tried to use as few 2-way routes as possible to avoid traffic jams.

Feedback if something is not working well is welcome, I will try to optimize it! Since I always leeched courses in the 22nd, here is my attempt to give something back to the community! Time required: approx. 60 hours so far/ If something isn’t good, please don’t worry, it’s my first complete AD course and the map is relatively demanding in that regard.

To-do list:
– English translation
– Access to fields with large equipment (threshers, etc.)
– Minor optimizations at intersections, etc.
– Installing BGA wedge silos (approach points are already there)

2.0.0.0
– Revision of all intersections, junctions, exits etc. of the entire map using the “FS25_AutoDrive_xCrossing.zip” mod to the super design by “Willi” (AD Dev Team, thanks for the brilliant mod!) to get the “green line chaos” under control and to implement a kind of right of way regulation – to avoid accidents and for better automation.
– Generally visually significantly improved/simplified line routing to make subsequent connections or adjustments easier.
– Various intersection areas further edited or completely redesigned to improve turning (without getting caught on fences or power poles.
– “Checkerboard” route network around the “tailoring” production area redesigned and significantly streamlined/simplified.
– many smaller fixes and adjustments
– everything intensively tested again

Credits:
TheRealFalle
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