LS 22 Neu Minibrunn v1.0.4.0
Welcome to Neu Minibrunn!
The small village is waiting for a new farmer, it’s waiting for you. Will you manage to grow up farming in a small area?
This map offers:
1 km² large area
26 fields (4 of which are meadows), 6 purchasable forest areas and 3 building plots
One pre-placed farm in the village with cow and chicken shed
Cow shed with built-in slurry tank and support for the mod “Grazing Animals” (PC only)
All decoration on the farm can be sold via the building mode
One biogas plant that can be completely sold
Many ground textures and plants in construction mode (incl. fields)
A total of 19 production and sales stations
Wood containers from the Platinum Expansion can be sold at the sawmill
Support for iron ore (can be bought at the Farmer’s Market) and long planks for the productions from the Platinum DLC
Two traders for consumer goods
Two filling stations for diesel, methane and electricity
A pond for water extraction
Manure barrels can load water at the water trigger (not at the pond)
Field grass as a new crop, as well as district heating and soy drink as new products
Support for Precision Farming with a custom soil map
Fully developed AI road network (tested for Autodrive)
16 hidden collectibles
New Savegame? Yes or No? Have a look at the changelog.
Notes:
Walls, gates, fences, hedges or curbstones already placed at the start can only be sold by the player with ID 1
The large bushes on the building site in the northeast and southwest can be removed with a mulch tiller.
You can remove the curbstones on the terrain at various locations in the construction menu by clicking on the “Demolish” button.
After purchasing the biogas plant, the game must be saved and loaded once so that the compacted chaff can be covered.
A huge thank you goes to the great community from the Giants forum who supported me during the construction of the map.
V1.0.4.0
A new savegame is NOT mandatory
Fixed growth of spruces
Fixed shop name of deadwood spruces
Renewed Deadwood spruces
Added deadwood pines
Added chimney smoke to some buildings
Extended Spawn area for warehouses
Adjusted height of bales to be stored in both warehouses
Restored missing deco objects at the pond
Fixed incorrect view distances
Minor optical adjustments
Placed more fences at fields and paths (*)
Increased descVersion (**)
Notes:
(*) Is only active in a new savegame.
(**) At least 1.11.0.0 of the base game is required
V1.0.3.0
A new savegame is NOT mandatory
NEW: added placeable deadwood trees
Deer spawn time adjusted (3 hours in the morning and 3 hours in the evening)
Performance optimizations
Small shelter from the starting farm can now be sold
Added reflections to the pond
Fixed info trigger
Removed incorrect hotspot on the overview map
DescVersion increased (*)
Notes:
(*) At least 1.9.1.0 of the base game is required
V1.0.2.1
A new savegame is NOT mandatory
NEW: Added small and large bale and pallet storage
NEW: Added new floor texture (concrete bricks)
Fixed environmental lighting
Removed switch for billboards
V1.0.2.0
A new savegame is NOT mandatory
NEW: Wheat and barley can now also be planted in spring
NEW: Two new cobblestones added as ground textures
NEW: Snow colouring added to roads
NEW: Field grass can be fed to chickens (incl. XML file for Maize Plus AnimalFoodAddon)
NEW: Cows now also eat silage
Ambient sound: less car horns in the background
Ambient sound: water noises at the pond reduced
Collectables from the farm placed in other places
Fixed double background in winter
The ramps of the cowshed no longer float above the ground
Adjusted capacities of the cowshed
Adjusted Straw ball trigger in the cowshed
Corrected clear and paint area of cow barn
Problem solved where manure heap is not recognised by cow shed
Added grain swamp at the grain mill and at the oil mill
Removed non-buyable objects from the shop
Earth/dirt is now painted when placing buildings
Adjusted noises when walking over certain ground textures
Deco barrels no longer tip over in snow
Corrected visibility settings for some objects
Added bale trigger for wood chips at the farmers market
Some cosmetic corrections
Spawn conditions for deer changed (less deer in total and they spawn now also on the field near trees)
New overview map
Tree stock revised (*)
By default the lanterns at the farm are now placed in the variant without shadow (**)
Cowshed moved 1m to the north (**)
Straightened uneven surface in the terrain in several places (**)
Fixed problems with the helper when mowing field 14 (**)
Revised eastern border of field 14 so that there are no more gaps in the swath when mowing (**)
Changed border stones (switched to mod; old kerbs can still be sold but no longer placed) (**)
Border stone near cow pen can now be sold (**)
Note:
(*) Newly placed trees may pop up in areas where trees have already been felled. However, trees that have already been felled should not reappear.
(**) Is only active in a new savegame.
V1.0.1.0
A new savegame is NOT mandatory
Performance improvements
Point of sale for field grass added (at the farmer’s market)
Fixed missing name for the container selling station
Fixed missing name and description for the lime silo
Water extraction at the pond now works (swimming too)
Greenhouse at the farm now spawns pallets
Grass fields now appear green instead of white in the overview map
Fixed tyre tracks when spreading manure
Deer now only spawn on the field
Some minor graphical Changes
Added production of long planks at the sawmill (for Platinum DLC)
Created new mod icon
Corrected and adjusted mod description in the modDesc
The following fixes require a new savegame:
Fixed tipColli at field 14
Selling pond area is now possible