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LS 22 Gnadenthal Map v1.5.1.0
Welcome to Gnadenthal, located in Manitoba, Canada. The map is based off the real town of Gnadenthal and the fields around it, but quite a bit of things were changed to improve gameplay.
This map is 4x and has:
– Over 100 realistically sized fields.
– Contracts on all the fields.
– Support for swathing.
– New crops – Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelt, Mustard, Millet.
– Custom weather and growth calendar.
– Three farms.
– Nearly 50 houses with individual farmlands and sleeping points.
– Two rivers, in which you can refill your trailers with water.
– 100 Collectibles.
– 4 Production sites.
– Refill points for seeds, solid and liquid fertilizer, lime, herbicide and salt.
This map is perfect for running big scale farming operations.
Hope you enjoy it!
To report bugs or give suggestions contact me on Discord. Iron Thunder#3369
Changelog 1.5.1.0:
– Added 18 additional paintable ground types.
– Added localisation to the new crop types.
– Added a new mod icon.
– Adjusted AI drive paths.
– Updated the river texture.
– Updated Precision Farming soilmap.
– Removed Relight lighting modification due to shadow issues.
Changelog 1.5.0.1:
– Fixed the Blumengart sellpoint.
– Fixed the bale trigger for Exports sellpoint.
– Potentially fixed the error for dedicated servers. (‘mapCA/map.i3d.terrain.lod.type.cache’ is too big. Size 32 MB (max 10 MB))
Changelog 1.5.0.0:
– New crops Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelt, Mustard, Millet.
– Custom weather and growth calendar.
– Support for swathing.
– Now possible to sell Straw, Grass, Hay and Silage at the Exports sellpoint.
– Slightly lowered the price of Lime from the buying point.
– Made the sellpoint trigger larger at Blumengart Grain.
– Removed collisions from all the signs.
– Fixed invisible tree above F67.68.
– Fixed invisible tree above F37, by the single shed.
New savegame required.
Changelog 1.4.0.0:
– New lighting by Suchscream called Relight.
– Fences in Blumengart are now sellable.
– The Dairy and the Bakery are now buyable only by land.
– Removed four fields, previously known as F70,71,72,73.
– Fixed grass going through some sheds.
– Fixed a collectible being inaccessible near the pressure washer.
– Fixed the New Farmer difficulty potato field having the wrong ground texture.
Changelog 1.3.0.0:
– All sellpoints now accept modded fillTypes.
– Expanded the AI drive paths.
– Fixed the double grain elevator in the farm north of the vehicle shop.
– Fixed textures flickering inside the vehicle shop.
– Fixed invisible trees between F14,17 and F15,18.
New save recommended, sellpoint changes will not be seen with an older save, but the invisible trees will reappear back.
Changelog 1.2.0.0:
– Added more roads around the fields.
– Added some missing grass around the map.
– Added placeable farmhouses with sleeping and wardrobe triggers.
– Added placeable decorations.
– Updated the mod icon.
– Fixed some houses facing the wrong way.
– Fixed the invisible shed near the animal dealer.
– Fixed Blumengart exports not accepting cotton and woodchip bales.
– Removed four fields, previously marked as F40,41,42,43 due to contracts giving too big rewards for their size.
Changelog 1.1.0.0:
– Added 100 collectibles.
– Added 4 production sites. (Flour mill, Oil mill, Bakery and Dairy).
– Added the option to sell houses, they also now have a wardrobe trigger.
– Added refill points for seed, liquid and solid fertilizer, lime, herbicide and salt.
– Added the stone crusher.
– Added a sellpoint for potatoes and sugar beets, you can no longer sell them in the Blumengart Grain sellpoint.
– Added another farm north of the shop.
– Added Methane and Electricity recharge points.
– Fixed the 31% fertilizer bug, which also made some contracts fail.
– Fixed the invisible trees near F53.
– Fixed the plowed texture on a ready-to-harvest field 51.
– Fixed grass going through some of the preplaced sheds.