LS 22 Fed Produktions Pack v1.2

LS 22 Objects



LS 22 Fed Produktions Pack v1.2

Version 1.2.0.0
– Fixed sawmill floating lamp on the side
– Sawmill fixed costs and current production costs increased
– Sawmill now needs electricity as an additional raw material (Either Mod Buy production input / buy raw materials or produce electricity yourself)
– Lumberjack’s hut basic costs increased, maintenance added as an additional resource, trigger diesel increased, production speed halved
– Fertilizer factory basic costs increased, purchase price increased, electricity added as an additional raw material, revised production rates and raw material requirements, added info trigger
– Fermenter ball trigger increased, ensiling agent is now required (best to buy it in production), fixed costs increased, description corrected, alfalfa as an additional branch of production
– Fodder factory, light added, price increased, electricity as another raw material, fixed costs increased, running costs increased, pig feed slightly less output, InfoTrigger added, no extension
– Seed production Increased electricity as an additional raw material, fixed costs and running costs, added info trigger
– Refinery, electricity as another raw material, fixed costs increased, running costs increased, collision added to buildings, info trigger added
– 5 different halls for electricity production
– 2 photovoltaic fields for electricity production
– 2 wind turbines for electricity production
– Combined heat and power plant with straw or wood chips, electricity can be produced

better late than never.
This is now my FED production pack.
The package is a summary of all placeable production mods made by me.
The Fed Mods package currently consists of
Fertilizer production (manure and liquid manure becomes fertilizer)
Seed production (from grain such as wheat + fertilizer we seed)
Fermenter (Grass and/or chaff becomes silage)
Feed factory (compound feed for cows and feed production for pig feed)
Refinery (canola or sunflower becomes diesel and pig feed)
More mods will follow in the next weeks/months.

Credits:
FedAction
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Why to use Farming Simulator 19 mods | Farming Simulator 22 mods?
Even though Farming Simulator 2019 / Farming Simulator 2022 is a great game, you can make it even more astonishing by installing Farming Simulator 19 mods / Farming Simulator 22 mods. There are plenty of mods for every part of the game so you can change or integrate whatever you like. All the FS 19 mods / FS 22 mods are absolutely costless, so you won’t spend anything trying to change the game according to your own wishes. Our main goal is to keep Farming Simulator 19 / Farming Simulator 22 community happy where everyone has a possibility to implement their ideas and enjoy playing a perfect game. If something looks disturbing, bothers you or maybe you just need to integrate more tools and supplements, simply use FS 2019 mods / FS 2022 mods. Not many games provide an opportunity to change it by individual needs, but Farming Simulator is different. You can do whatever you want just by installing LS 19 mods/ LS22 mods so it’s time for you to take action and fulfill even craziest ideas!



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