LS 22 Court Farms Multifruit Edit BETA v1.1.0.0

LS 22 Maps



LS 22 Court Farms Multifruit Edit BETA v1.1.0.0

As usual this is not a mod, just a pack! Now with included tutorial inside the zip file (sorry for my bad english pronunciation).

v1.1 kind off (still using the original map from Oxy, that is just v. 1.0, but will update when the original updates too)
Fixed some missing effects;
Added fieldbeans to growth calendar;
Added miscanthus planted with a modified potato planter found in my prod pack (is a dependency – please use the latest version) that requires either seeds, either miscanthus rhyzomes buyable from the Bulk Buy Station from the pack; the crop is harvested with a forage harvester and it’s called miscanthus chopped – this can be selled or further processed into pellets in the Pelletizer from the prod pack;
Onion now is planted like potatoes (planter in the prod pack as well), using either onions, either seeds;
With the shovel that cut sugarbeets, now you can cut red beets, carots and potatoes – these new cuts will be required for feeding (changed animal feed – more details on Discord);
Animal feed adjusted to the new crops/cuts; chickens and sheep/goats have more feed categories;
Added more bales to the Goweil DLC – carrot cut, potato cut, red beet cut, miscanthus chopped
Other changes and fixes.

This pack doesn’t change the appeareance of the map, neither adds someting excepting a rabbit hutch that will work with Oxy’s rabbits (the hutch from the pack won’t work).

Multifruit added similar to Rogatki 3.0:
All plants have stubble destruction (at least most of them);
Pulses give legume straw that can be fermented into compost;
Kept the alfalfa and fieldbeans from the map, just added my extra crops;
Changed the corn foliage with the one from BenjiFS, with the addition of corn stalks;
Pulses are in rows;

CROPS ADDED:
Grains – linseed (from Oxy, just with the addition of flax fiber as straw), rye (my version with stubble destruction), spelt, triticale, Buckwheat, millet, dryland rice, mustard, poppy;
Pulses – fieldbeans (from Oxy, made in rows and with addition of legume straw), beans, peas, chickpeas, lentils;
Grasses – alfalfa (from Oxy, just increased the density), white and red clover, horse grass, fodder oat, silphium trifoliatum;
Roots – red beets, carrots and onions;
Orchard – white grapes and hops (also added cheaper version of base-game grapes too, also cheaper olives);
Other – lavender, hemp, tobacco.

Tobacco and lavender are harvested with the special cotton baler from the pack; custom bales for cotton, lavender and tobacco;
They can be also harvested with a forage harvester but will have 20% penalty in yield.
Added swathing for wheat, barley, canola, oat, rye, spelt, triticale, rice, linseed and buckwheat.
Added the script from maize plus to make possible use of the in-game bunker silos for fermentation of other things than silage (alfalfa fermented, clover fermented, horse grass fermented, ccm, compost). Will have to remove it if you intend to use maize plus, that should work fine (added the script from GtX to expand the number of fillTypes possible).
Animal food is custom (details on Discord).
All straws/windrows/silages have bales.
Also if you own the Goweil DLC, with the add-on from LSFM included (just added the new fillTypes and made the bales necessary, credits to LSFM), now you can make manure, compost, lavender and tobacco bales with the stationary balers from Goweil (also all normal bales too); organic waste baled in this will wrap and ferment into compost…
Rabbits can be transported with the modified trailer included but they are visually glitched (some cluster of cows). It is what it is for now. They are accepted to the slaughterhouse.
More details, additions tutorials, bug report, help and a nice comunity on my Dicord (link in my Kingmods profile).
THIS PACK IS APPROVED BY OXYGENDAVID – CHECK HIS DISCORD FOR THE PROVE.
All the credits for foliage that it’s not mine it’s in the modDesc and 80% of it it’s with permission (I couldn’t contact the owner for the rest).
Many thanks to my Discord helpers and translators, also credited in modDesc!

Credits:
oxygendavid Jinkou89
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Why to use Farming Simulator 19 mods | Farming Simulator 22 mods?
Even though Farming Simulator 2019 / Farming Simulator 2022 is a great game, you can make it even more astonishing by installing Farming Simulator 19 mods / Farming Simulator 22 mods. There are plenty of mods for every part of the game so you can change or integrate whatever you like. All the FS 19 mods / FS 22 mods are absolutely costless, so you won’t spend anything trying to change the game according to your own wishes. Our main goal is to keep Farming Simulator 19 / Farming Simulator 22 community happy where everyone has a possibility to implement their ideas and enjoy playing a perfect game. If something looks disturbing, bothers you or maybe you just need to integrate more tools and supplements, simply use FS 2019 mods / FS 2022 mods. Not many games provide an opportunity to change it by individual needs, but Farming Simulator is different. You can do whatever you want just by installing LS 19 mods/ LS22 mods so it’s time for you to take action and fulfill even craziest ideas!



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