LS 22 Better Contracts v1.2.4.2

LS 22 Other



LS 22 Better Contracts v1.2.4.2

“Should I take those three fertilizer missions, or rather the 2.3 ha potato harvesting contract?” “How much liquid fertilizer will I need for this job?” If you ever asked yourself questions like these, this mod will help to find the answers. It improves the contract system, both in singleplayer and multiplayer.

– The maximum number of contracts and the amount generated per cycle is automatically adjusted to the number of fields on the map.

– You can immediately generate new contracts through the “New Contracts” button, or delete all of them with the “Clear Contracts” button.

– You can sort the available contracts by type and field number, by total profit, or by profit per minute, to make it easier to find the one you desire.

– You can activate more than three contracts at a time.

– The mod adds new vehicle combos for contracts, for the mission generator to chose from.

– With the “Details” button, you can toggle on/ off the display of additional contract information. Like cost estimates for usage material as fertilizer, herbicide, or seeds. For harvest and baling contracts, it shows the minimum amount to be delivered, and the amount that you can keep (and sell). From this, it calculates the total profit value for a contract, i.e. reward minus cost for fertilizing/ spray/ sow contracts, and reward plus value of kept harvest for harvest/ baling contracts. It even estimates the time you will probably need for total completion of the job, by taking into account the work speed and working width of the appropriate leasing vehicles/ tools that are offered with the contract.

Disclaimer: All values shown in the details display are ESTIMATES. You should not take them absolutely, but rather as an indication of what contracts to prefer among others.

Changelog v1.2.4.2:
– “lazy NPCs” (leave more work for contracts) can be configured on/ off
– maximum number of active contracts configurable (in modSettings/FS22_BetterContracts.xml)
– indicator for active contracts with borrowed equipment
– clear/new contracts buttons in MP games only work for the master user
– recognize FS22_DynamicMissionVehicles

Changelog v1.2.4.0:
– Added (interim) fix for “lazy NPCs”: leave more work for contracts
– Allow for (future) other contract types
– Fixed screen resolution issues

Changelog v1.2.3.0:
– Added display filter function for contracts list

Changelog v1.2.2.0:
– Adjusted calculation of keep / deliver values for harvest / baling contracts
– Added conflicts prevention with other mods
– Added support for FS22_SupplyTransportContracts, FS22_TransportMissions

Credits:
Mmtrx
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Why to use Farming Simulator 19 mods | Farming Simulator 22 mods?
Even though Farming Simulator 2019 / Farming Simulator 2022 is a great game, you can make it even more astonishing by installing Farming Simulator 19 mods / Farming Simulator 22 mods. There are plenty of mods for every part of the game so you can change or integrate whatever you like. All the FS 19 mods / FS 22 mods are absolutely costless, so you won’t spend anything trying to change the game according to your own wishes. Our main goal is to keep Farming Simulator 19 / Farming Simulator 22 community happy where everyone has a possibility to implement their ideas and enjoy playing a perfect game. If something looks disturbing, bothers you or maybe you just need to integrate more tools and supplements, simply use FS 2019 mods / FS 2022 mods. Not many games provide an opportunity to change it by individual needs, but Farming Simulator is different. You can do whatever you want just by installing LS 19 mods/ LS22 mods so it’s time for you to take action and fulfill even craziest ideas!



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