FS19 Sprayer Section Control v0.2.1.0

LS 19 mods



FS19 Sprayer Section Control v0.2.1.0

Section Control for sprayers in FS19

This script is beta. It should not make any problems but there’s always the possibility that something could stop working.
What is section control?

Section control allows you to turn off certain parts (sections) of your sprayer if you don’t need the full working width. The sections can be controlled manually and automatically.

The script works with fertilizer and herbicide.
The HUD

The HUD shows all sections of the sprayer. With the ON/OFF button you can switch between manual and automatic mode. Turning sections on or off is done by clicking on the red/yellow/green spray in the HUD.

Colors
RED: Section is turned off.
YELLOW: Section is turned on, but sprayer is turned off.
GREEN: Section is turned on and sprayer is on

Keys
LSHIFT + B to toggle HUD
LCTRL + B to toggle mouse cursor (only when HUD is visible)

What do you need?

At first you will need the script. Download it here.

The script alone does not give you any functionality, you need adapted sprayers too. If Giants had made one workArea per section, this would not be necessary. But as there is only one workArea for the full working width this is not possible.
How you make sprayers compatible

Converting sprayers to work with section control is not difficult. You need some entries in the XML and one workArea per section in the i3D.

Warning: The HUD is restricted to 13 sections. This means every spray nozzle as extra section will not work properly.
i3D part

The workAreas need to be set up around each spraying section, with a little overlap to the next section. It is also needed to create a testArea which is a little bigger by increasing the length in driving direction for 1m.

Although the entries should be self-explaining I will explain them for you:
All sections get linked to their workAreas and effect nodes here.
workingWidth is the working width of this section. All section working widths combined should be equal to the total working width (24m in this example). This is used for calculating the spray usage.
workAreaId is the index of the workArea in the <workAreas> part. The first workArea has index/id 1.
effectNodeId is the index of the effect node in the <sprayer> <effects> part. Again, the first effectNode has index/id 1. If more than one effectNodes are used for one section, you can add them like this: effectNodeId=”1 2 3 4″
testAreaStartNode / WidthNode / HeightNode are indices to the corresponding i3D node. This is done via i3DMappings.

That’s it!

A sample sprayer (Hardi Mega 2200 from the base game) prepared for section control is available here.

Credits:
RivalAUT
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Why to use Farming Simulator 19 mods | Farming Simulator 22 mods?
Even though Farming Simulator 2019 / Farming Simulator 2022 is a great game, you can make it even more astonishing by installing Farming Simulator 19 mods / Farming Simulator 22 mods. There are plenty of mods for every part of the game so you can change or integrate whatever you like. All the FS 19 mods / FS 22 mods are absolutely costless, so you won’t spend anything trying to change the game according to your own wishes. Our main goal is to keep Farming Simulator 19 / Farming Simulator 22 community happy where everyone has a possibility to implement their ideas and enjoy playing a perfect game. If something looks disturbing, bothers you or maybe you just need to integrate more tools and supplements, simply use FS 2019 mods / FS 2022 mods. Not many games provide an opportunity to change it by individual needs, but Farming Simulator is different. You can do whatever you want just by installing LS 19 mods/ LS22 mods so it’s time for you to take action and fulfill even craziest ideas!



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