Eiersholt Map v1.0.0.3 for LS19

LS 19 Maps



Eiersholt Map v1.0.0.3 for LS19

Welcome to Eiersholt, a fictive map in the northern part of Europe based on Loess Hill Country map by TP-Modding. Eiersholt offers a lush green landscape and 61 irregular shaped fields, 3 minor villages and many sellpoints.

Changelog 1.0.0.3:
You don’t need a new savegame for this update.
– Fixed an issue where you couldn’t feed the cows TMR when playing without MaizePlus
– Fixed an issue where crops would sometimes wither the day after they were planted
– Changed food definitions when playing with MaizePlus
– Changed starting vehicles so they will no longer spawn when playing in any other mode than New Farmer mode
– Changed several static objects on the map, so they can now be hidding using the Map Objects Hider mod

Changelog 1.0.0.2:
– Hotfix! Fixed an error causing the game to freeze when buying a large horse paddock. If updating from 1.0.0.1 you don’t need a new save

Changelog 1.0.0.1:
Unfortunately, a new game is necessary, because otherwise some changes to the terrain, especially the grazing of the animals, does not work. We are really sorry for that.
– Fixed issue of seasons visuals.xml causing texture failures on some placeables
– Renamed Raiffeisen to BayWa due to consistancy (Signs, Sellpoint menu, aso.)
– Some smaller visual changes
– Added info for the CCM fermenting silo to the help menu
– Fixed feeding issue when playing with Maize+ forage extension
– Fixed issues of ai traffic at several crossroads, thx to Ækzl
– Activated some additional fruits to be used by the AI, thx to Ifko
– Made some of the farm silos available/sellable at the shop
– Added several translations
– All translations are now availbale in spanish language as well, thx to Javier Selles
– Adjusted prices at the fodder shop
– Smoothed raised terrain at field 38
– Added a second weigh station at the BGA
– Fixed issues with tires, pallets and collisions at the BGA
– Fixed issue with cleanliness at the pigs pen
– Raised capacity of the BGA input
– Fixed problem with the animal grazing
– Deco in woods and some fields is sellable now
– Deco cows and deco horses are also sellable now
– Reworked the xmls of the fruits
– Added bale trigger at the pigs feeding
– Additional switchable farmyard lighting installed
– Reworked map border
– Reworked the lighting
– Added custom shop UI
– Fixed compost texture issue, thx to Farmer_Andy
– Full Precision Farming DLC support

You don’t need any additional mods when playing on Eiersholt, but the map is compatible with:
– Seasons 19 by Realismus Modding (No additional GEO is needed. Eiersholt has a build in GEO)
– HorseExtension by the Farming Agency
– Strawharvest Addon by Creative Mesh
– AnimalPenExtension by GtX
– Manure system by Wopster

With Eiersholt you will get a lot of custom features. Some of them are:
– New fruittypes: Alfalfa, Clover, Horsegrass, Fieldgrass, Meadowgrass, Miscanthus, Triticale, Rye, Spelt, Millet, Onions, Carrots
– New Silages (when playing with Horse Extension mods): Grassilage, Maizesilage, WCS, Cloversilage, Alfalfasilage, Horsesilage
– FruitDestruction 2.0 – extended realistic fruit destruction
– Feeding system reworked (when playing with Horse Extension mods)
– Changed Horse Husbandries (added Manure)
– Heighttype-Limit maxed to 128
– CCM-Bin-Silo
– Overhaul of light system by Realismus Modding, Oxygen_David
– Custom sawmill buildings by Kastor
– LandScapePaintText by HoT, DerElky
– Additional terrain angles
– Many additional paintable textures plus grass, bushes and weeds

Script authors:
– Ifko[nator] (AnimalFix, I3DLoadingFix, l10nfix, SprayerFix, addBalesToWrapper, FieldManagerFix)
– Farmer_Schubi (FillTypeMover)

The map would not have been possible without the help of the following people:
Modders: bgo1973, Kobuk (snowMask), mrPassion78 (new AD route network, available at the Datalund Discord)
Testers: overchord, Stu, GBP_Nation12, ddewar, Butterz, fattygabby, ticho, Northen, RebelliiouZ, GamemanDK, iw_shawn, Matty, bgo1973, Datalund

Special thanks to:
– Vectormodding – for finally giving full permission and rights
– The Alien Paul, Ifko[nator] and Kastor – For helping out with so many things and for giving permissions to use scripts and buildings!
– all the others we have forgotten here

Credits:
Datalund
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Why to use Farming Simulator 19 mods | Farming Simulator 22 mods?
Even though Farming Simulator 2019 / Farming Simulator 2022 is a great game, you can make it even more astonishing by installing Farming Simulator 19 mods / Farming Simulator 22 mods. There are plenty of mods for every part of the game so you can change or integrate whatever you like. All the FS 19 mods / FS 22 mods are absolutely costless, so you won’t spend anything trying to change the game according to your own wishes. Our main goal is to keep Farming Simulator 19 / Farming Simulator 22 community happy where everyone has a possibility to implement their ideas and enjoy playing a perfect game. If something looks disturbing, bothers you or maybe you just need to integrate more tools and supplements, simply use FS 2019 mods / FS 2022 mods. Not many games provide an opportunity to change it by individual needs, but Farming Simulator is different. You can do whatever you want just by installing LS 19 mods/ LS22 mods so it’s time for you to take action and fulfill even craziest ideas!



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