The Moris Country V 4.9 Mod
Version 4.9
**ACHTUNG** vor dem UpDate müssen die Garagen leer sein
**kauf Trigger* Saat und Dünger auf dem Hof nur noch Flüssigdünger, die andern sind im “Rohstoffhandel” oben rechts an der BGA.
Betriebshof umgestaltet.
Version 4.9
** ACHTUNG ** MAKE A UPDATE MUSSEN MADE GARAGE LEER’S WALL
** kauf Trigger * Saat und Dünger auf dem Hof nur noch Flüssigdünger, die dieerner sind im “Rohstoffhandel” oben rechts an der BGA.
Betriebshof umgestaltet.
4.0
Forest uninformed now have the choice to purchase trees or “forsten”
* Please note the information on the map.
Production optimization
—-> it is as always mindes the “tipColMap.grle” to delete and who would like also the “fruit_density.gdm” and “cultivator_density.gdm” “splitShapes.gmss”
It is also the field fruits reset
Hello
Version 3.6
Hof kommplet new and changed
2 new products and 2 new fruits in production
Existing productions are rebuilt and adapted.
General fruit registration kommplet new
(The rafting and the mill can now be delivered to production) and be loaded and unloaded at the farm
In the map-extras is a box-trailer, so plums, cherries, meat / sausage, sandwich and waffle must be driven
“The Morisland v2 Version 2.5” finished * more or less *
It should not be a new game stand, but it must not all XML
Files in the memory.
This causes the field plant to be lost, and the “heap” is also lost
SilageSilo’s
What was changed is very much to 1.7
Vehicles in the hall at the cuhstall solten first brought forward to the main house.
In the map “zip” is a small description of the map and production and modd’s
Which are needed
I wish you much fun
MauriceSpencer
(The animals are intended to be released)
My thanks gild the indirect contributing scripts, 3D models have made available
The testers of the HoG
I wish you much fun with my map
People the motives, do not invite nix say, mop does not need a human!
LG
MoriceSpencer
Hints!!
Pigs and sheep no longer need to be cleaned
The Kotte-pack 1.8 is required to operate the map.