LS 25 AutoDrive v3.0.0.4

LS 25 Other



LS 25 AutoDrive v3.0.0.4

This mod can be used to create a network of routes for vehicles to drive autonomously. Once setup you can tell a tractor that is standing anywhere close to the network to drive to any point, such as the shop, field 1 or to a sell point.

First release for FS25:
Based on the latest FS22 version.
It may still contain errors as Giants has changed a lot in the background.

Course Editor
The course editor is now maintained by @KillBait if needed, delete the version numbers from the filename.

V3.0.0.4
Bugfixes and improvements:

  • fix for patch 1.5 regarding saving
  • lights stay on when AD stops or is stopped and you are sitting in the vehicle #151
  • fix regarding forgetting which filltype was selected #154

New feature:

Delete waypoints in a scalable area:

  • Select a waypoint (marked waypoint turns green)
    press LALT an dhold
  • use the mouse wheel to enlarge or reduce the area to be selected (circle)
    pressing LMB deletes the selected waypoints
  • release LALT to exit the mode
    when reactivated, the same area (circle) is set, but can be adjusted

Release 3.0.0.2 (18.01.2025):
Bugfixes and improvements:

  • various updates to the language files (thanks to all translators)
  • various fixes regarding unload drivers (e.g. vehicles drives under pipe but doesn’t stop, vegetable harvester)
  • various fixes regarding collision detection (e.g. signs, barriers, AI traffic)
  • fix regarding reverse driving (e.g. faulty collision detection)
  • fix regarding the detection of rear unloading via flap or grain pusher
  • fix regarding height detection because of “floor deformation” (e.g. when creating curves with the mouse at inclined surfaces)
  • fix regarding non-visible/activatable mouse pointer in some vehicles (especially in multiplayer)
  • fix regarding non-activatable HUD in some vehicles
  • fix regarding turning off all lights after parking
  • fix regarding missing info messages (e.g. when you click on park but no parking space is assigned)
  • fix regarding UAL and center unloading
  • fix of various LUA errors
  • immediate adoption of changed visual settings (e.g. line thickness)
  • visual improvement with regard to selection lists (e.g. transparency of the target selection list)
  • helper button shows “CP” first when CoursePlay is found
  • various updates in the cooperation with CP (refilling, parking, etc.)
  • for seed drills, fertilizer and seed loading must be selected via multiselect
  • front-mounted forage harvesters are now supported
  • waypoints that are closer to the vehicle are now preferred

New features:

  • AutoDrive_config.xml: Route version and creator can be stored
  • autostart of AD similar to the Giants helper (adjustable in the menu)
Credits:
Stephan-S
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Why to use Farming Simulator 19 mods | Farming Simulator 22 mods?
Even though Farming Simulator 2019 / Farming Simulator 2022 is a great game, you can make it even more astonishing by installing Farming Simulator 19 mods / Farming Simulator 22 mods. There are plenty of mods for every part of the game so you can change or integrate whatever you like. All the FS 19 mods / FS 22 mods are absolutely costless, so you won’t spend anything trying to change the game according to your own wishes. Our main goal is to keep Farming Simulator 19 / Farming Simulator 22 community happy where everyone has a possibility to implement their ideas and enjoy playing a perfect game. If something looks disturbing, bothers you or maybe you just need to integrate more tools and supplements, simply use FS 2019 mods / FS 2022 mods. Not many games provide an opportunity to change it by individual needs, but Farming Simulator is different. You can do whatever you want just by installing LS 19 mods/ LS22 mods so it’s time for you to take action and fulfill even craziest ideas!



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