LS 22 Rogatki Edit (Multifruit and Production) v2.7.2.0
V2.7.2.0
– fixed hops missing stages;
– fixed missing RICE from GRAINHEADER;
– fixed missing MILLET from FARMSILO;
– fixed GRAPEB (white grapes prunner) – NOTE: grass on hops and white grapes can’t be mulched but does not affect the yield (found the same issue on Italia and Vidhostice, so I think it is the way vines work);
– fixed Rabbits food Description (instead of hay, will display what they actually eat – clover);
– other minor changes.
For a full map, bugs report, and bonus mods.
This is not a mod!!! Unzip and replace each file and folder in the original mod folder.
For those who really struggle to use my pack and for tutorials for new crops, animals, and productions, please join my discord server, found in my profile.
DO NOT USE THE UPDATED VERSION FROM YOUTUBE! I didn’t use his updated version, because it has no novelty on my edit (he added compost bunkers, I have them too, deleted some trees, and fixed some collectibles) and also most likely will need a new save game, which I want to avoid.
For the carrot and onion harvest, I added some mods as requirements. Also, you can check my Fortscritt Multifruit edit for a smaller machine that suits better for this map.
All credits go to the mapmaker VenturioGames and his team.
– Added extra crops: rye, millet, beans, peas, lentils, chickpeas, buckwheat, rice, linseed/flax (with flax fiber as straw), hops vines, white grapes vines, poppy seeds, mustard, carrot and onion, beetroot and lavender;
– added the new crops and straws to all the selling points and productions, also most of them have contracts;
– added new factories (bakery, spinners, oil plant, grain mill, etc.) with new products and new buildings for animals.
– added the animals from HOF Bergmann by Farmer Andy, including cats (cats eat mineral feed; they reproduce and can be sold);
– added cat zone and calf igloos placeable in building mode (calves need straw and milk; the igloos are 2 different placeables: one with all the fences, the second to add in the empty spaces where the fences are; level the ground first);
– added goat husbandry from HOF B. to get goat milk (removed fences, pasture is pretty large give them some space; add inside only goats because the pallets spawn oddly one piece of wool o a pallet; for sheep use another pen/pasture);
– added a greenhouse and open garden plot with new plants;
– added a hayloft that accepts even bales (but gives bulk back) and modified map’s bunker silo to accept alfalfa and clover
– added a root crop storage that works with carrots and onions;
– added OmaTana’s growth calendar for those who want to play without seasons (just base game crops grow faster; I don’t know how to add for the new crops the nonseasonal growth to work properly; if you know, please add and contact me for an update);
– added custom traffic with custom vehicles
– added new animals on the pre-placed pasture and animal dealer.
Known issues: use Precision Farming, because without it when plowing/cultivating will get a 100% fertilization on that field. Also, Compost doesn’t register as fertilizer in Precision F.