Saxony for V 2.0 FS2017
Version 2.0 Multifrucht
Behobene Fehler
Lager für Gärreste funktioniert jetzt.
Diverse optische Korrekturen
Außenlager nähe Zuckerwerk kann jetzt wieder alle Früchte einlagern.
Alle bislang bekannten Probleme behoben.
Neuerungen
Einbau zusätzlicher Früchte. Ein besonderer Dank für den Einbau geht an OldFrank
CompostMaster verbaut. Auch hier ein besonderer Dank an OldFrank
Füllstandsanzeigen auf neue Früchte erweitert
Altes Saatgutlager vom Hof durch befüllbare Silos für Dünger, Flüssigdünger und Saatgut ersetzt
Startfüllstand bei jeweils 200000 l
Fermenter auf dem Hof ausgetauscht. Beim Neuen entfällt die Beladung mit Schaufel
Fermenter neu platziert, dadurch wurde der Hof geringfügig umgestaltet.
Auf vielfachen Wunsch können jetzt an der Scheune loses Stroh und Ballen verkauft werden
Treibstofflager am Flughafen nimmt jetzt auch Sonnenblumen
Saatguthandel beim Autohof verbaut. Überschüssiges Saatgut und Dünger kann dort verkauft werden
Neue Milchverkaufsstelle beim Restaurant verbaut. Diese Verkaufsstelle wurde extra für diese Karte von OldFrank entworfen. Es wurden dabei Teile des ehemaligen platzierbaren H-Milk Trigger aus dem LS15 verbaut. Um diese Verkaufstelle nutzen zu können, ist folgender Mod zwingend erforderlich: (ist als Mod mit dabei. Archiv bitte entpacken)
Am Restaurant können jetzt Eier verkauft werden.
Annahme von Gärresten, Gülle und Kompost am Fruchthandel.
Mehr Licht auf dem Hof verbaut.
Umladestation 1 wurde näher ans Zuckerwerk geschoben, da es im Konflikt mit dem dortigen Außenlager stand.
Verkaufstrigger der Felder wurden an den Zufahrten der Felder platziert.
Ein neuer Spielstand ist zwingend erforderlich!!!
Fehler auf Grund des neuen Patches 1.4 sind bislang nicht bekannt, können aber in Zusammenhang mit diversen Mods nicht völlig ausgeschlossen werden. Bitte bei Problemen immer erst in der log.txt nachschauen.
Version 2.0 Multifruit
Fixed bugs
Storage for fermentation works now.
Various optical corrections
Outside the warehouse near sugar plant can now again store all the fruits.
Fixed all known problems.
What’s new
Installation of additional fruits. A special thanks for the installation goes to OldFrank
CompostMaster. Also here a special thanks to OldFrank
Fill level displays expanded to new fruits
Replace old seed storage from the farm by filling silos for fertilizer, liquid fertilizer and seed
Start level at each 200000 l
Fermenter on the farm exchanged. The new one does not require loading with a shovel
Fermenter was newly placed, thereby the court was slightly modified.
On many occasions the straw and bales can now be sold at the barn
Fuel storage at the airport now also takes sunflowers
Seed trade at the Autohof. Excess seeds and fertilizer can be sold there
New milk selling point at the restaurant. This point was specially designed for this card by OldFrank. Parts of the former H-Milk trigger were installed from the LS15. To be able to use this point of sale, the following mod is mandatory: (is included as a mod.)
At the restaurant eggs can now be sold.
Accept fermentation residues, manure and compost in fruit crops.
More light installed in the yard.
Umladestation 1 was pushed closer to the sugar plant, because it was in conflict with the local warehouse.
Sales of the fields were placed at the entrances of the fields.
A new game is mandatory !!!
Errors due to the new patch 1.4 are not yet known, but can not be completely excluded in connection with various mods. Please look for problems always only in the log.txt.
Hello everyone,
So now it is time. After several weeks of indefatigable tinkering, despair, but also a time when Marhu.net became almost my second family and Google my second boyfriend, I finally managed to present my first public map to everyone.
The map was created on the basis of the empty 4-fold map provided by Kastor. A few highlights have been used to breathe life into the map. There are 4 outer bearings, all of which can be seen as separate and independent bearings. Each tank has a tank. There is also a car farm and a tank on the farm.
Directly in the yard are the stables for cows and pigs, the sheep can be found in the northern direction in the immediate vicinity of the farm.
Water is available at the cow and sheep farm and can be obtained free of charge at these locations. Further water connections exist in the industrial area at the sugar plant, as well as on the site of plant and seed production. In both of the last mentioned objects the water is payable.
For all friends of placable mods, I have created several blank industrial surfaces. So one is not forced to turn off its mods in the field.
There are 5 active and 4 usable train tracks installed. On two routes there is in each case a transfer station, where for technical reasons you can not immediately transfer to the train, but at least unload and immediately load with the train. You only have to change to the train.
The 5th route was planned for transporting animals from the cattle trader to the stables, but the project still failed due to a lack of livestock.
There are 57 fields, the smallest is about 2 hectares, the largest is 161 hectares. So all sizes are available and offer something for every taste. In the large field, I have switched off the missions, as the first fruit is always potatoes planted in the field. With the original potato harvester from Giants you need weeks until the field is empty. At field 37, possibly also 35 and 36 must be partly harvested or sown, since underneath the field (s) the Colli of the field mass is still and therefore the helper stops working.
According to the latest information, the card is MP-compatible. Minor errors are still fixed, but they do not affect the game experience.
A big thank you goes to sushidelic and Spieler11 for the grandiose support and advice with the Mapbau. Also a big thanks to my two test players, Mik and wegerenz. Without these 4 people I would never have come so far with the map.
For questions or support, I am available exclusively at Marhu.net. I ask everyone to take any problems from PN’s distance.